1/15/2023 0 Comments Chaos warp![]() ![]() These ripples in the aether are often refracted within the Immaterium, where hunting packs of Warp Talons single out the psychic signature of their prey using senses that a mortal could not comprehend. When the din of war resounds through the air, the Warp Talons are attracted to the ephemeral echoes of anger and pain that reverberate through the Warp. In place of its hands and feet, each Warp Talon has a set of crackling blades with supernaturally sharp edges that can temporarily cut through the substance of reality itself. This single-minded fixation with the act of severance has been wrought into the very substance of their bodies. Like their brothers-in-arms, the Raptors, they were once part of the Legiones Astartes Assault companies, though they have followed the path of the predator for so long that they live for nothing more than cutting, slashing and carving apart. Warp Talon packs are comprised of tightly knit groups of horribly altered Chaos Space Marines who possess the ability to slice open the barriers between dimensions. Like the stuff of nightmares, they plummet downwards in an explosion of Warp fire, tearing into the foe with murderous intent. When a pack of Warp Talons emerges from the Warp, it appears to those on the battlefield below as if daemonic warriors have burst out from nothingness into fiery, vengeful life. Warp Talons are capable of striking at their enemies as if appearing from nowhere before slinking back into their nightmarish home dimension. But do you still shuffle? You do! Rule 701.19c from the Comprehensive Rules tells us that if an effect wants to shuffle a specific object into a library, but that card ends up somewhere else (because of, say, a replacement effect…) the card goes where it’s “supposed” to (in this case, the Command Zone), but the library is still shuffled.A bestial Warp Talon formerly of the Night Lords LegionĪ Warp Talon is a Chaos Space Marine Raptor whose long exposure to the Immaterium has corrupted his physical form, enabling him to move through the veil of reality and slice between dimensions. There’s no “if you do”, just “Then do this”, so you’ll still do the “flip over the top card and maybe cheat it into play” portion of the spell. But where does that leave Chaos Warp?įirst off, flipping over the top card isn’t reliant on a card getting shuffled in. Nowadays, you can use that little Command Zone detour for the library or hand as well as for exile and the graveyard, so if someone throws a Condemn or Spin into Myth at your Commander, you don’t have to lose them to the depths of your library unless you want to. So you’d shuffle the Commander in and flip over the top card, same as anything else. “Tucking” was the most long-term way to deal with a Commander, and Chaos Warp was a way for red decks to ‘tuck’ troubling Commanders. If someone threw your Commander into your library, that’s where it was going- you couldn’t shunt it off to the Command Zone instead. You could send your Commander off to the Command Zone if they would go to the graveyard or to exile from anywhere, but that option ONLY existed for those two zones. Back in 2011, Chaos Warp was a very powerful answer for Commanders, because in 2011 the ‘tuck rule’ was still in effect. ![]() So, how does this work with Commanders, specifically? It debuted alongside the change from “EDH” to “Commander”, so surely it was designed with the format in mind! Or nothing! If Chaos Warp flips over an Instant or Sorcery, it just stays on top of the library. ![]() You run the risk of turning their irritating enchantment into a back-breaking creature, sure- but you also might turn their huge rampaging Demon into a dinky little 2-mana utility creature. If it’s a permanent, that card is going straight onto the battlefield. Welcome back to Commander Week here at the Rules Tips Blog! Today’s our last day of Commander Week- first thing Monday morning, we’ll begin covering the new and returning Guild mechanics of Ravnica Allegiance to help everyone prepare for the Prerelease next weekend, so tune in for that! With that, let’s dive right into the Chaos.Ĭhaos Warp is a card from the original Commander decks that debuted in 2011, and is a classic Red solution to a problem: it might give you an entirely new problem, but it solved the first one! Chaos Warp forces a permanent’s controller to shuffle it into their library, then flip the top card of their library over. ![]()
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