1/15/2023 0 Comments Mini metro strategy guide![]() ![]() These sequences can be assigned to different lines using the assignments property (see below).A 2D list of pitch sequences, where pitches can range from C2 to B5.By default this list of entries loops, so if you've reached week 4 & you only have 3 entries, it will loop around and use the 1st entry. ![]() Bb or A#) are always represented with a #, so if you desired a Bb4, use A#4.Įach entry represents a week. In other words, this section has no inheritance scheme. It's important to note that the HARMONY TEMPLATE section of base-example.txt is not the parent of harmonies, it's merely an example. The selection of musical notes is handled within the harmonies section of a city's txt file. Most of the station sounds are immediate and thus locked in, however it's worth noting that station events such as spawning and mutating (one station type morphing into another) will trigger new bass notes. Mini Metro is unique in that these timing decisions actually effect the gameplay, so tweak these values with the utmost care ! You can control the timing of peep events such as appearing (spawning), and embarking (getting on trains). This is the fun name we use to take about the little passenger shapes. The timing of certain train events, such as trains arriving can be controlled. The rest are arrhythmic or more droning in nature: Scooter, Orange, and finally Shinkansen, which was especially designed for the bullet trains in the Osaka level, but can be used anywhere. Four have a rhythmic feel to them, noted in their names: Si圎ight, TwelveSixteen, Three, and Four. ![]() There are 7 engine sounds to choose from. There are additional musical UI modules associated with lines, such as LineCreated and AssetPanelSelectLine which will automatically inherit the correct musical information, so you generally don't need to worry about these.Įach train has a looping engine sound, whose pitch is inherited from the corresponding LineLoop for the metro line it's on. Most levels contain 7 lines, represented by the number range 0.6. These pulsing notes are the foundation of the musical experience of the game. Each pulsing line has a rhythm and a pitch. It's important to first know both literally and symbolically which game objects are responsible for making the sound in Mini Metro.Įach metro line in Mini Metro has a corresponding LineLoop module responsible for generating a musical pulse. Any of these settings can be overridden by individual cities. This file contains the default settings for all cities. I've included examples of city files in the examples folder, as well as an example of a base file in this repo, called base-example.txt. All of these text files inherit from a base file. Guidelines for Building a City SoundscapeĮach city in Mini Metro has its own json text file which specifies how the music and sound for that city should be. ![]() The audioLoadoutId string in city.json must match the id in audio.json. The best way to deal with this is to break the cycle by adding a station from a different type inbetween, for example a triangle.Set the id property within this file to something appropriate. Try to avoid having two or more stations in a row because when a train is full when emptying the first station, it will go past the second one as it has no place to drop its passengers. Passengers can be unloaded at any same-shaped station, keep that in mind when creating your railways. You can drag your extra trains between rails, so watch for crowded stations and adjust accordingly. They can have a significant impact as more stations appear. Think about how you place your early rails thoroughly. Make rarer shapes (squares, pluses etc.) interchanges or have them close to interchanges. Have a variety of shapes on each main line (with at least one square, triangle and circle) but also minimise distance travelled. If things get tight, you can always move one train to the collapsing station (it finishes the stop at the next station and then respawns where you placed it).Ĭonnect rare symbols to at least 2 lines. Get tunnels whenever possible, otherwise go for carriages. ![]()
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